Multiplayer Level design
MULTIPLAYER WORK
MULTIPLAYER WORK
Individual Projects
Team FOrtress 2: “oiltop”
-
HAMMER++ | KING OF THE HILL
COMING SOON!
team fortress 2: “sugarhouse”
-
HAMMER ++ | CAPTURE THE FLAG
COMING SOON!
SINGLEPLAYER WORK
SINGLEPLAYER WORK
Individual Projects
hALF-LIFE 2: “fISHERY”
-
HAMMER ++ | 80 HR DEV. TIME
DESIGN GOAL: RTS-STYLE, WAVE-BASED, FPS COMBAT
STARFIELD: “frozen in tyme”
-
CREATION KIT | 280 HR DEV. TIME
DESIGN GOAL: ROBUST GAMEPLAY WITH A BRANCHING NARRATIVE
[MASTER’s THESIS]
starfield: “OPERATION HAZEL”
-
CREATION KIT | 195 HR DEV. TIME
DESIGN GOAL: HOSTAGE-RESCUE GAMEPLAY USED TO TEST THESIS TOPIC
COMING SOON!
TEAM Projects
[MASTER’s CAPSTONE game]
LING AND THE CORRUPTED HOLLOW
-
WORKED ON EVERY LEVEL TO DESIGN & IMPLEMENT PUZZLES
SHIPPED TUTORIAL LEVEL
ASSISTED DESIGN LEADERSHIP IN CREATING DOCUMENTATION
COLLABORATED WITH CROSS-DISCIPLINARY TEAMS
-
3D PLATFORMER
STEAM | UNREAL ENGINE 5
7-MONTH DEV. TIME
25-PERSON TEAM
harddriverz
-
LED TEAM OF 17 DESIGNERS
OVERSAW ALL ASPECTS OF LEVEL DESIGN, SYSTEMS DESIGN, & BALANCING
CREATED & MANAGED DESIGN DOCUMENTATION
PROVIDED CONSTRUCTIVE FEEDBACK TO DESIGNERS
-
ARCADE-RACER
STEAM | UNREAL ENGINE 5
4-MONTH DEV. TIME
53-PERSON TEAM