Game Design & Level design

INDIVIDUAL PROJECTS

INDIVIDUAL PROJECTS

hALF-LIFE 2: “fISHERY”

    • HAMMER ++ | 80 HRS | SINGLEPLAYER

    • DESIGN GOAL: RTS-STYLE, WAVE-BASED, FPS COMBAT

STARFIELD: “frozen in tyme”

    • CREATION KIT | 280 HRS | SINGLEPLAYER

    • DESIGN GOAL: ROBUST GAMEPLAY WITH A BRANCHING NARRATIVE

dying light: “trouble in paradiso”

    • DYING LIGHT DEV. TOOLS | 70 HRS | SINGLEPLAYER

    • DESIGN GOAL: SHORT, PARKOUR GAMEPLAY WITH STRONG VISUALS

[MASTER’s THESIS]
starfield: “OPERATION HAZEL”

    • COMING SOON!

TEAM PROJECTS

TEAM PROJECTS

[MASTER’s CAPSTONE game]
LING AND THE CORRUPTED HOLLOW

    • COMING SOON!

harddriverz

    • OVERSAW ALL ASPECTS OF LEVEL DESIGN, SYSTEMS DESIGN, & BALANCING

    • CREATED & MANAGED DESIGN DOCUMENTATION

    • PROVIDED CONSTRUCTIVE FEEDBACK TO DESIGNERS

    • LED TEAM OF 17 DESIGNERS

  • STEAM PAGE

    • ARCADE-RACER

    • STEAM | UNREAL ENGINE 5

    • 4-MONTH DEV. TIME

    • 53-PERSON TEAM