Game Design & Level design
INDIVIDUAL PROJECTS
INDIVIDUAL PROJECTS
hALF-LIFE 2: “fISHERY”
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HAMMER ++ | 80 HRS | SINGLEPLAYER
DESIGN GOAL: RTS-STYLE, WAVE-BASED, FPS COMBAT
STARFIELD: “frozen in tyme”
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CREATION KIT | 280 HRS | SINGLEPLAYER
DESIGN GOAL: ROBUST GAMEPLAY WITH A BRANCHING NARRATIVE
dying light: “trouble in paradiso”
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DYING LIGHT DEV. TOOLS | 70 HRS | SINGLEPLAYER
DESIGN GOAL: SHORT, PARKOUR GAMEPLAY WITH STRONG VISUALS
[MASTER’s THESIS]
starfield: “OPERATION HAZEL”
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COMING SOON!
TEAM PROJECTS
TEAM PROJECTS
[MASTER’s CAPSTONE game]
LING AND THE CORRUPTED HOLLOW
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COMING SOON!
harddriverz
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OVERSAW ALL ASPECTS OF LEVEL DESIGN, SYSTEMS DESIGN, & BALANCING
CREATED & MANAGED DESIGN DOCUMENTATION
PROVIDED CONSTRUCTIVE FEEDBACK TO DESIGNERS
LED TEAM OF 17 DESIGNERS
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ARCADE-RACER
STEAM | UNREAL ENGINE 5
4-MONTH DEV. TIME
53-PERSON TEAM